Skip to main content

Auki::Ark::GPUScanner::Marker

Public Attributes

Name
uintCount
intCellsCount
Vector2Corner1
Vector2Corner2
Vector2Corner3
Vector2Corner4
Vector2Corner1_i
Vector2Corner2_i
Vector2Corner3_i
Vector2Corner4_i
floatgray_0
floatgray_1
Vector2F0_pos
Vector2F1_pos
Vector2F2_pos
Vector2f0_up_1
Vector2f0_up_2
Vector2f0_up_3
Vector2f0_right_1
Vector2f0_right_2
Vector2f0_right_3
Vector2f0_down_1
Vector2f0_down_2
Vector2f0_down_3
Vector2f0_left_1
Vector2f0_left_2
Vector2f0_left_3
Vector2f1_up_1
Vector2f1_up_2
Vector2f1_up_3
Vector2f1_right_1
Vector2f1_right_2
Vector2f1_right_3
Vector2f1_down_1
Vector2f1_down_2
Vector2f1_down_3
Vector2f1_left_1
Vector2f1_left_2
Vector2f1_left_3
Vector2f2_up_1
Vector2f2_up_2
Vector2f2_up_3
Vector2f2_right_1
Vector2f2_right_2
Vector2f2_right_3
Vector2f2_down_1
Vector2f2_down_2
Vector2f2_down_3
Vector2f2_left_1
Vector2f2_left_2
Vector2f2_left_3
Vector2top
Vector2right
Vector2down
Vector2left
Vector2center
uintFrameId
intBitsOffset
uintId

Public Attributes Documentation

variable Count

uint Count;

variable CellsCount

int CellsCount;

variable Corner1

Vector2 Corner1;

variable Corner2

Vector2 Corner2;

variable Corner3

Vector2 Corner3;

variable Corner4

Vector2 Corner4;

variable Corner1_i

Vector2 Corner1_i;

variable Corner2_i

Vector2 Corner2_i;

variable Corner3_i

Vector2 Corner3_i;

variable Corner4_i

Vector2 Corner4_i;

variable gray_0

float gray_0;

variable gray_1

float gray_1;

variable F0_pos

Vector2 F0_pos;

variable F1_pos

Vector2 F1_pos;

variable F2_pos

Vector2 F2_pos;

variable f0_up_1

Vector2 f0_up_1;

variable f0_up_2

Vector2 f0_up_2;

variable f0_up_3

Vector2 f0_up_3;

variable f0_right_1

Vector2 f0_right_1;

variable f0_right_2

Vector2 f0_right_2;

variable f0_right_3

Vector2 f0_right_3;

variable f0_down_1

Vector2 f0_down_1;

variable f0_down_2

Vector2 f0_down_2;

variable f0_down_3

Vector2 f0_down_3;

variable f0_left_1

Vector2 f0_left_1;

variable f0_left_2

Vector2 f0_left_2;

variable f0_left_3

Vector2 f0_left_3;

variable f1_up_1

Vector2 f1_up_1;

variable f1_up_2

Vector2 f1_up_2;

variable f1_up_3

Vector2 f1_up_3;

variable f1_right_1

Vector2 f1_right_1;

variable f1_right_2

Vector2 f1_right_2;

variable f1_right_3

Vector2 f1_right_3;

variable f1_down_1

Vector2 f1_down_1;

variable f1_down_2

Vector2 f1_down_2;

variable f1_down_3

Vector2 f1_down_3;

variable f1_left_1

Vector2 f1_left_1;

variable f1_left_2

Vector2 f1_left_2;

variable f1_left_3

Vector2 f1_left_3;

variable f2_up_1

Vector2 f2_up_1;

variable f2_up_2

Vector2 f2_up_2;

variable f2_up_3

Vector2 f2_up_3;

variable f2_right_1

Vector2 f2_right_1;

variable f2_right_2

Vector2 f2_right_2;

variable f2_right_3

Vector2 f2_right_3;

variable f2_down_1

Vector2 f2_down_1;

variable f2_down_2

Vector2 f2_down_2;

variable f2_down_3

Vector2 f2_down_3;

variable f2_left_1

Vector2 f2_left_1;

variable f2_left_2

Vector2 f2_left_2;

variable f2_left_3

Vector2 f2_left_3;

variable top

Vector2 top;

variable right

Vector2 right;

variable down

Vector2 down;

variable left

Vector2 left;

variable center

Vector2 center;

variable FrameId

uint FrameId;

variable BitsOffset

int BitsOffset;

variable Id

uint Id;