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Auki::Ark::GPUScanner

Scanner currently being worked on.

Inherits from IDisposable

Public Functions

Name
GPUScanner()
Task< List<(IReadOnlyList< Vector2 > Corners, IReadOnlyList< bool > BitArray, int Size, uint Framestamp)> >FindMarkers(Texture inputTexture)
voidDispose()
voidSetDebugTexture(RenderTexture debugRenderTexture)
voidSetDebugMode(bool showEdges, bool showCandidates, bool showFinders, bool showMarkers, bool showBits)

Public Functions Documentation

function GPUScanner

GPUScanner()

function FindMarkers

Task< List<(IReadOnlyList< Vector2 > Corners, IReadOnlyList< bool > BitArray, int Size, uint Framestamp)> > FindMarkers(
Texture inputTexture
)

function Dispose

void Dispose()

function SetDebugTexture

void SetDebugTexture(
RenderTexture debugRenderTexture
)

function SetDebugMode

void SetDebugMode(
bool showEdges,
bool showCandidates,
bool showFinders,
bool showMarkers,
bool showBits
)